Watt, Alan H & Policarpo, Fabio 3D Games: Animation and Advanced Real-Time Rendering


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Torrent File Content (6 files)


Watt, Alan H. & Policarpo, Fabio
    3D Games_ Animation and Advanced Real-Time Rendering
          3D Games_ Animation and Advanced Real-Time Rendering - Alan H. Watt & Fabio Policarpo.epub -
36.65 MB

          3D Games_ Animation and Advanced Real-Time Rendering - Alan H. Watt & Fabio Policarpo.jpg -
50.73 KB

          3D Games_ Animation and Advanced Real-Time Rendering - Alan H. Watt & Fabio Policarpo.mobi -
232.94 MB

          3D Games_ Animation and Advanced Real-Time Rendering - Alan H. Watt & Fabio Policarpo.opf -
4.83 KB

          3D Games_ Animation and Advanced Real-Time Rendering - Alan H. Watt & Fabio Policarpo.pdf -
676.89 MB

     Provided to theebooksbay.txt -
39 bytes



Description



 							This is the first academic games programming book/CD package that is expressly written for new degree courses in
3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques
used in the industry. 

Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational.

This book is a comprehensive treatment of current 3D games technology, including:
Theoretical foundations
Classical 3D graphics
Real-time rendering technology
Dynamics
Collision detection
Artificial Intelligence
Image-based rendering
Multi-player technology
Software technology
Engine architecture

The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins.

The supplied engine features are:
BSP/PVS render management
Light maps for static geometry
Diffuse and specular (hardware) vertex lighting for dynamic objects
Volumetric fog with fog maps
Detail textures
Multi-texture support
Collision detection
Dynamic lights
Dynamic Shadows
Physically based animations
Animated meshed
Tri-strips and fans
Subdivision surfaces
3D sound support
* Complete plug-in directed

**

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